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Through our experimentation with virtual worlds an unexpected phenomenom occured with the emergence of a mysterious pocket dimension. Filled with various constructs including the hostile Sentinals, the project has been made public with the goal of finding willing participants to help explore this new realm, accessible via modern virtual reality technology.

THE GAME

Project Avalon is a long-term, live service project centered around community involvement. The game takes place in a mysterious dimension known as the Nexus Realm, where players will fight their way through the various locations as they attempt to uncover the secrets of this new world. 

During the pre-alpha we’ll be developing the core systems, adding a variety of weapons, abilities, game modes, and enemies, all of which will serve as the basis for the in-game training simulation. As we transition to Alpha development, we’ll begin to flesh out the systems that represent the actual gameplay outside of the simulation.

THE WORLD

You’re a member of the Guardian Order, an elite group of sentinals sworn to protect the universe from dangerous otherworldly threats.

The universe is currently enjoying a time of relative peace, with the occassional disturbance being swiftly dealt with. However, while the universe thrives, reports indicate suspicious activity from an old faction remnant, while an unknown precense stirs in the outer regions.

Anticipating the inevitable conflicts, more Guardians must be recruited to help defend against the forseen threats. As an initiate of the Order, you have arrived on the planet of Alethia, where you will undergo extensive training to prepare for the coming storm.

PRE-ALPHA

You’ll find a variety of melee weapons in Avalon, from swords to staffs to elemental energy blades. Wield electrokinetic energy blades in the current demo, and solid aethereal blades in the upcoming 2nd demo.

Pre-Alpha Demo 1

✓ Electroblades    ✓ Projectile Deflection

✓ Electro Sidearms    ✓ Dash Ability

✓ Slow Motion Ability    ✓ Elecctrokinesis Burst

✓ Magick Shield    ✓ Basic Ranged AI

✓ Spawning Console    ✓ Small Level

Pre-Alpha Demo 2

✓ Aether Element (2 Abilities)    ✓ Telekinesis

✓ Telekinetic Crush    ✓ Grapple Ability

✓ Jump Ability    ✓ Improved Dash

✓ Magick Shield (Gesture)    ✓ Aether Blades

✓ Aethereal Blades    ✓ Aether Sidearms

✓ Bow (Aether)    ✓ Aethereal Blade Throwing

✓ Improved Deflection    ✓ Basic Ranged/Melee Sentinel

✓ 4 sq km Map

MELEE WEAPONS

You’ll find a variety of melee weapons in Avalon, from swords to staffs to elemental energy blades. Wield electrokinetic energy blades in the current demo, and solid aethereal blades in the upcoming 2nd demo.

RANGED WEAPONS

Craft sidearms, bows, staffs and other ranged weaponry to take on enemies from afar. Use electrokinetic sidearms in the current demo, and a bow in the 2nd demo.

MAGICK

Harness the power of 5 elementsAether, Fire, Lightning, Water, and Darknessalongside your telekinetic abilities. Burn enemies with fire, purify them with the light, and fade into the shadows… wield electrokinesis in the current demo, and aether manipulation in the upcoming demo.

THE FUTURE

While AVALON is the starting point and the #1 priority, we have tons of other content planned and currently in the works. We are putting in a lot of effort in building up the universe in which the game is set. The first content you’ll see is small lore posts detailing current or historical events, or information regarding factions, races or technologies. This content will be shared on Patreon first before later being posted publicly.

FREE, FREE, FREE

AVALON is and always will be totally free, with no in-game monetization. While the game is a passion project that will continue development for years regardless of the financial status, we’ll be relying on support from the community in order to continue the current rate of development. At the moment we’re a small 2-person team, but with enough support we’ll be able to scale up and further speed up development.